Naturally the battle mechanics form a key component of LotF’s gameplay, and they do not disappoint. Add to this a stirring orchestral score composed by Knut Avenstroup Haugen, blended with some splintering metallic impacts of swords strikes and hammer blows, and you have a very impressive aural experience that builds tension, immersion and environment. Some of the facial expressions – and indeed the dialogue that goes with them – are admittedly subpar, but for the most part the presentation is fantastic. It’s enough to bring unbridled joy to cosplayers, paladin D and D players and those who enjoy maxing out their character with the bulkiest possible gear (eg: me). The armour sets you will discover are particularly striking – think shredded and billowing capes, richly ornate breastplates and heavily embossed shoulder pauldrons. Despite being four years old, the game looked positively stunning on my PS4 – everything from bleeding volcanoes in the distance to the towering bosses the game sadistically throws at you. The gritty, dark fantasy landscape made me cackle with glee and reminded me of the setting for my debut novel, Fate of Eternal Dark. Both The Surge and Lords of the Fallen have been referred to as “Souls-like” for their similarity to Dark Souls and Bloodborne.įirst, let’s get something out of the way – I loved Lords of the Fallen (henceforth referred to as LotF). The unforgiving and often masochistic nature of these games have garnered a hardcore audience seeking to prove their gaming mettle. These uncompromisingly difficult titles commonly feature a swathe of brutally tough bosses, limited save systems that fling you back to the start of a level should you die, and hordes of persistent enemies that can take you out in one hit. They are the gaming equivalent of S&M, with much more pain than pleasure involved for players. So let’s see how the two stack up.īy now you have probably heard of Dark Souls and Bloodborne. In fact, you could say The Surge is the spiritual successor to Lords of the Fallen, despite taking place in a completely different setting (think how Starcraft was the psuedo-sequel to Warcraft). This twin critique is made possible by the fact that both games were made by Deck 13, and feature similar gameplay mechanics. This week I’ll be conducting a side-by-side comparison of The Surge and Lords of the Fallen. Unreal Engine 5 will also be used in the next instalment of The Witcher alongside the new Tomb Raider so that Epic Games could be in many places.Here I go again with the review equivalent of a two for one deal at your local burger joint. The engine, made available by Epic Games this week, will be used by the Polish team for all of their key IPs, so it’s almost certain to be used for Lords of the Fallen 2. It’s also been pointed out that Lords of the Fallen 2 will be the biggest CI Games project to date, looking to capitalise on the spreading popularity of the Souls clone genre. Lords of the Fallen 2 is planned to be released in 2023 as a full-price game for the new generation of consoles and PC.” They have seemingly given up on PlayStation 4 and Xbox One, which is understandable given that both consoles will be nine years old this year. Our studio of 60+ internal development team members has worked closely with other third-party developers across various disciplines to develop the game We plan to start the global marketing campaign for the game during the third Quarter of 2022. The cross-gen Lords of the Fallen (which was thus on the PlayStation 3/Xbox 360 duo in addition to the PlayStation 4/Xbox One pair) was released in 2014 and was not a huge success, and development on the sequel has been in a hellish state for years, to say the least, with plans constantly changing… and yes, Lords of the Fallen 2 is still nowhere to be found.ĬI Games said in its latest Consolidated Management Report, “Lords of the Fallen: The sequel to this franchise has been developed by our internal studio Hexworks since 2019. Lords of the Fallen was a Souls clone published by CI Games, and the game’s developers later refined the formula (and did it quite well) with the two The Surge games.
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